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Conviction aura breaking infinity after diablo 2
Conviction aura breaking infinity after diablo 2













conviction aura breaking infinity after diablo 2

When a monster has 100% or more resistance to a certain type of damage, the monster becomes immune to that type of damage.

conviction aura breaking infinity after diablo 2

Two key differences are, they have physical and magic resistance, and monsters aren't subject to the 75% maximum. Monsters have resistance that work mostly the same. If you have 75% cold resistance and a monster deals 100 cold damage to you, you take 25 cold damage. This is percentage-based damage reduction applied to that type of damage. When you look at your character sheet, you see resistance numbers that generally go up to 75% (there are ways to increase this limit, but 75 is the baseline). This is just a quick recap of how it used to work in D2, and how testing suggests it works in D2R. Judging from these comments, not a lot of people understand how it used to work, so the change naturally isn't making a lot of sense, either. I can't confirm either way right now, but I'm not finding confirmation either way in searching, so it's not 100% clear to me whether D2R is different from D2 as it was recently, or the same now.Ī ton of people have been commenting on the change to immunity "breaking" in D2R.

conviction aura breaking infinity after diablo 2

EDIT: Someone is saying that they reverted the change / fixed the bug and everything works the same way it did in D2.















Conviction aura breaking infinity after diablo 2